Pete Brown's Blog (POKE 53280,0)
Pete Brown writes on a variety of topics from XAML with the Windows Runtime (WinRT), .NET programming using C#, WPF, Microcontroller programming with .NET Microframework, .NET Gadgeteer, Windows on Devices, and even plain old C, to raising two children in the suburbs of Maryland, woodworking, CNC and generally "making physical stuff". Oh, and Pete loves retro technology, especially Commodore (C64 and C128). If the content interests you, please subscribe using the subscription link to the right of every page.
Archive for tag:
MCU
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The Maker Geek Roundup aggregates information of interest to
makers everywhere. Topics include .NET Micro Framework, Arduino,
AVR and other MCUs, CNC, 3d Printing, Robotics, Microsoft Robotics
Studio, Electronics, General Maker stuff, and more. If you have
something interesting you've done or have run across, or you blog
regularly on the topics included here, please send me the URL and
...
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I have a few pieces of analog gear which either don't support
MIDI, or simply work better with voltage control. This makes
including them in a sequence difficult as timing of arpeggios or
sequences will drift away from the rest of the performance. Not to
mention that synchronizing them by ear is not a simple task in any
case, and impossible to do in real-time if you want to adjust the
t...
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The Maker Geek Roundup aggregates information of interest to
makers everywhere. Topics include .NET Micro Framework, Arduino,
AVR and other MCUs, CNC, 3d Printing, Robotics, Microsoft Robotics
Studio, Electronics, General Maker stuff, and more. If you have
something interesting you've done or have run across, or you blog
regularly on the topics included here, please send me the URL and
...
Published
Wednesday, June 6, 2012 |
Tagged:
Commodore, c64, Netduino, Micro+Framework, Robotics, Gadgeteer, MakerRoundup, Maker, MCU, Arduino |
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The Maker Geek Roundup aggregates information of interest to
makers everywhere. Topics include .NET Micro Framework, Arduino,
AVR and other MCUs, CNC, 3d Printing, Robotics, Microsoft Robotics
Studio, Electronics, General Maker stuff, and more. If you have
something interesting you've done or have run across, or you blog
regularly on the topics included here, please send me the URL and
...
Published
Wednesday, February 15, 2012 |
Tagged:
Commodore, c64, Netduino, Micro+Framework, Robotics, Electronics, Gadgeteer, 3d-Printing, MakerRoundup, Maker, MCU, Arduino |
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For anyone interested in open source microcontroller
development, or why boards are named with *duino type names, this
1/2 hour documentary is a great watch.
http://vimeo.com/18539129
Arduino.TheDocumentary.2010.English explains the origin of the
Arduino in a relatively non-technical interview-based documentary
style, with interviews for people involved in the creation, as well
...
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After assembling my Netduino-powered PIX-6T4, I
wanted to go and write a simple game. This post describes the
construction of that game, including all source code.
Concept
When you have 64 monochrome red pixels, you need to keep the
graphics simple. I decided on a game inspired by the classic Atari River Raid game. This is essentially a
vertical scrolling game where you need to dodg...
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I recently picked up a PIX-6T4 build by Fabien Royer (with games
by Fabien Royer and Bertrand Le Roy). This is a 64 pixel, two
joystick/button, monophonic sound hand-held game device based
around the Netduino Mini from Secret Labs. You create games in C#
using Visual studio.
Disclaimer: I work for Microsoft and I enjoy working in the .NET
Micro Framework as well as C++ on other micr...
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In this Part 1 post, I'll show how to interface with ATmega
ports and pins to light up LEDs on a board. The follow-up post will
show how to use the timer to actually blink the LED.
Most of the Microcontroller code out in the public is C or
Assembly. I have nothing personal against assembly or C (and may
end up using a little assembly in the future), but I decided I
wanted to write C++...
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In the wee hours of the night, I've been continuing to learn how
to develop for the various AVR family chips from Atmel. I also do a
lot with NETMF, Netduino, and the .NET Gadgeteer, but sometimes
(despite the pain!) it feels good to code right on the metal.
Introductory/getting started information for the AVR family is
not always the easiest to find, so this post covers a few other
i...
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The Maker Geek Roundup aggregates information of interest to
makers everywhere. Topics include .NET Micro Framework, CNC, 3d
Printing, Robotics, Microsoft Robotics Studio, Electronics, General
Maker stuff, and more. If you have something interesting you've
done or have run across, or you blog regularly on the topics
included here, please send me the URL and brief description via the
con...
Published
Monday, November 7, 2011 |
Tagged:
Commodore, Micro+Framework, Robotics, Gadgeteer, Robotics-Studio, MakerRoundup, Maker, AVR, MCU, Arduino, PIC |
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As much as I like the .NET Micro Framework, and especially the
.NET Gadgeteer line, I've been itching to try a little C/C++
for specific functions on boards. Consider things like chip
controllers and stuff to offload work from the main micro
controller, much like all those chips on your PC motherboard are
doing to help the CPU. Generally, this is not a
job for the .NET Micro Framew...