Speaking of UX…
I finally decided to download and learn to use the
industry-standard PCB and schematic layout software: Eagle. I've
tried a bunch of others, and quite frankly, got tired of always
using "also ran" software. The majority of the info on the web is
for Eagle. It certainly doesn't have the best UI or the best
workflow, but it has absolutely the most amount of information and
the b...
The Maker Geek Roundup aggregates information of interest to
makers everywhere. Topics include .NET Micro Framework, CNC, 3d
Printing, Robotics, Microsoft Robotics Studio, Electronics, General
Maker stuff, and more. If you have something interesting you've
done or have run across, or you blog regularly on the topics
included here, please send me the URL and brief description via the
contact li...
Tagged:
.NET, Commodore, Visual-Studio, Synthesizer, geek, c64, Robotics, Electronics, MakerRoundup, Maker, AVR, Arduino |
Before joining Microsoft, I was a consultant, primarily building
desktop applications using a variety of MS technologies. During my
last couple years there, Silverlight was a large part of that both
for full apps and as parts of larger web sites. Prior to that, it
was WPF, Windows Forms, VB, HTML and even SharePoint.
tl;dr: The point of this long post is not to
show you examples of good desi...
For anyone interested in open source microcontroller
development, or why boards are named with *duino type names, this
1/2 hour documentary is a great watch.
http://vimeo.com/18539129
Arduino.TheDocumentary.2010.English explains the origin of the
Arduino in a relatively non-technical interview-based documentary
style, with interviews for people involved in the creation, as well
as key part...
After assembling my Netduino-powered PIX-6T4, I
wanted to go and write a simple game. This post describes the
construction of that game, including all source code.
Concept
When you have 64 monochrome red pixels, you need to keep the
graphics simple. I decided on a game inspired by the classic Atari River Raid game. This is essentially a
vertical scrolling game where you need to dodge obstacl...
I recently picked up a PIX-6T4 build by Fabien Royer (with games
by Fabien Royer and Bertrand Le Roy). This is a 64 pixel, two
joystick/button, monophonic sound hand-held game device based
around the Netduino Mini from Secret Labs. You create games in C#
using Visual studio.
Disclaimer: I work for Microsoft and I enjoy working in the .NET
Micro Framework as well as C++ on other microcontroll...
In my post about WPF 4.5 Observable Collection
Cross-thread Change Notification, I showed the basics of how to
synchronize collection updates in WPF, and how to avoid having to
manually dispatch calls to the UI thread. In the comments, Jonathan
Allen brought up some very good points that I simply didn't know
the answers to (and a lock I was missing in the example). Thanks to
Jonathan for keepi...
WPF 4.5 is available as part of the Visual Studio 11 Developer Preview released at
the Build 2011 conference, and is part of the .NET Framework
version 4.5. WPF 4.5 addresses several important customer requests
including the ability to have cross-thread change notification for
collections - the topic of this post.
Update 1/20/2012: I have
posted a set of updates to this post with additional
...