Pete Brown's Blog (POKE 53280,0)
Pete Brown writes on a variety of topics from XAML with the Windows Runtime (WinRT), .NET programming using C#, WPF, Microcontroller programming with .NET Microframework, .NET Gadgeteer, Windows on Devices, and even plain old C, to raising two children in the suburbs of Maryland, woodworking, CNC and generally "making physical stuff". Oh, and Pete loves retro technology, especially Commodore (C64 and C128). If the content interests you, please subscribe using the subscription link to the right of every page.
Archive for tag:
Synthesis
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I'm working on a Windows 8 synthesizer app using XAudio2 and a
C++ + DirectX/XAML Windows Store app for Windows 8. As part of
this, I thought it would be fun to add a simple bit
crusher effect with included sample rate reducer. The point of
this effect is to make samples sound like they came from older
machines with lower bitrates and sample depth. To do that, I had to
do two things to ...
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I like to make things. Scott and I talked about it on a recent
podcast. When I was much younger, I used to build model kits
(airplanes, tanks, etc.). Later, when living on my own, I built a
lot of LEGO kits as well as model railroad stuff. I've played with
CNC, and have plans for a 3d printer. Building physical items lets
your mind exercise something slightly different from what you use
...
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In addition to all the programming projects I have in my
backlog, plus things like migrating my website to a new provider
(and finishing migrating the old irritatedvowel hobby pages), I
have a number of fun maker-type projects I want to work on in the
near (and distant) future. In most cases, the projects would
require learning something very new - that's the appeal. If I can't
learn so...
Published
Thursday, August 18, 2011 |
Tagged:
Home-Renovation, Hobbies, CNC, Synthesis, Synthesizer, Gadgets, geek, Steam-Engines, Netduino, Micro+Framework, Robotics, Electronics |
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The Windows Client Developer Roundup aggregates information of
interest to Windows Client Developers, including WPF, Silverlight, Visual
C++, XNA, Expression Blend, Surface, Windows
7, Windows
Phone, Visual Studio, WCF RIA Services, Netduino and the .NET Micro
Framework and more. Sometimes I even include a little jQuery and
HTML5. If you have something interesting you've done or have ru...
Published
Monday, August 1, 2011 |
Tagged:
Silverlight, Commodore, XNA, Synthesis, WindowsClient, WindowsClientRoundup, Windows-Phone, c64, Netduino, Micro+Framework, Robotics |
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The Windows Client Developer Roundup aggregates information of
interest to Windows Client Developers, including WPF, Silverlight, Visual
C++, XNA, Expression Blend, Surface, Windows
7, Windows
Phone, Visual Studio, WCF RIA Services, Netduino and the .NET Micro
Framework and more. Sometimes I even include a little jQuery and
HTML5. If you have something interesting you've done or have ru...
Published
Sunday, May 8, 2011 |
Tagged:
WPF, Silverlight, Commodore, XNA, Surface, Synthesis, CPP, WindowsClient, WindowsClientRoundup, Windows-Phone, WCF-RIA-Services, Netduino, Micro+Framework, Electronics, Kinect |
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In previous two posts, I created a midi interface for the
Netduino. For kicks, here's what it looks like soldered rather than
on the breadboard (and beside it, a shot of the disaster my desk
has become during this project. There's actually a Commodore 128 in
the rubble to the right):
Gladly, I've since cleaned that up. :)
The two posts covering the MIDI interface are:
Accep...
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What follows is a raw excerpt (before copy editing or final tech
reviews) from chapter 20 in my book, Silverlight in
Action. This is just a small portion of chapter 20, which
covers the media element, streaming, using IIS Smooth streaming,
using the Silverlight Media Framework, creating raw video and
audio, and using the webcam and microphone APIs. I've blogged bits
and pieces on this t...
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A while back, I wrote about the sound test project I created in Silverlight that quickly turned into an experimentation on audio synthesis. I plan to set up a codeplex site for this once I get back from vacation. However, since I’ve had a few requests for the source, I thought I’d quickly post it here. Issues My mixing algorithm is bad. If anyone knows the right algorithm for mixing mu...
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I’ve been playing around with sound synthesis lately and have come up with results that sound halfway decent (as an analog/subtractive soft-synth), but this example just completely schools me. Amazing sound. Keep in mind you could implement this in anything with a sound API, as it’s the algorithm and his realization/implementation of that that are important. Andre Michelle’s Guitar Synthesizer...