Pete Brown's Blog (POKE 53280,0)
Pete Brown writes on a variety of topics from .NET programming using WPF, Silverlight, XNA, and Windows Phone, to raising two children in the suburbs of Maryland, to woodworking, CNC and generally "making real stuff". Oh, and Pete loves retro technology, especially Commodore (C64 and C128). If the content interests you, please subscribe using the subscription link to the right of every page.
Archive for tag:
Speech
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When working through the Speech Synthesis post last night, I kept getting a nagging feeling that the speech code I was putting in my ViewModel just didn’t really belong there. The speech was the UI, it was the thing the user actually interacted with, so it smelled wrong to have it in the ViewModel. It felt like I was putting textboxes and button-emitting code inside VM functions. That said, S...
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Computer voice synthesis has come a very long way since the old robotic voices like we heard on Wargames (“Shall we play a game?” in what sounded like slightly British overtones) and other voice synths of the time. From automated voice response to the little GPS receivers in our cars, we expect to hear pretty decent human-sounding words, with gender tones and even accents.Many of u...