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Monthly Archives: October 2007

  • Silverlight Game Developer? Check out this 2D Physics Engine

    If you write games for Silverlight, Windows, or XNA (Windows/XBOX 360), you will want to try out this port of the Farseer Physics Engine.If targeting Silverlight, you'll need Silverlight 1.1 to use this. Here's a set of demos done in 1.1. You'll see springs/elastic, revolution, gravity, inertia and other typical physics engine goodies all running on our favorite RIA platform. C...

  • Microsoft Releasing Source Code for .NET 3.5

    In case you haven't seen it yet, Microsoft is releasing a huge chunk of source code for .NET 3.5. From Scott Guthrie's blog:One of the things my team has been working to enable has been the ability for .NET developers to download and browse the source code of the .NET Framework libraries, and to easily enable debugging support in them.Today I'm excited to announce that we'll be ...

  • Silverlight Kit3d

    I'm always amazed at what people can create with the most minimal of tools. In this case, a 3d library for Silverlight 1.0, written all in javascript. The animation looks pretty smooth too.Check it out Kit3d at Mark Dawson's site.

  • Real, Working Transformers

    Pretty cool!Japanese TransformerA six-wheel transformerAnd just to round it all out, here are some people who made transforming costimes.

  • More on Silverlight and the Carbon Calculator

    Frank LaVigne and I were both interviewed as part of a Silverlight article for Redmond Developer News. Being one of the first (if not the first) Silverlight 1.1 applications to go into production, the Carbon Calculator has received a lot of attention. The Calculator is a rich Silverlight / Virtual Earth application Steve Suing and I build in two months in time for a 7/7/7 LiveEarth event l...