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3d Rendering with Texture Mapping in Silverlight - Quake

Pete Brown - 30 September 2008

I’d love to dig into the code and see what he’s doing to get that kind of FPS. The key part of the pipeline to understand would be the creation of the per-frame bitmaps and the subsequent blitting on the screen. I’ve seen dynamic PNG creation, but that seemed like it would be a little too slow for something like this, even at the relatively low resolution demonstrated. Maybe not!

image

Quake in Silverlight (with texture mapping) (video)

Ongoing blog on the construction of QuakeLight in Silverlight 2.

   
posted by Pete Brown on Tuesday, September 30, 2008
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