Pete Brown's Blog (POKE 53280,0)
Pete Brown writes on a variety of topics from XAML with the Windows Runtime (WinRT), .NET programming using C#, WPF, Microcontroller programming with .NET Microframework, .NET Gadgeteer, Windows on Devices, and even plain old C, to raising two children in the suburbs of Maryland, woodworking, CNC and generally "making physical stuff". Oh, and Pete loves retro technology, especially Commodore (C64 and C128). If the content interests you, please subscribe using the subscription link to the right of every page.
Archive for tag:
Commodore
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The Windows Client Developer Roundup aggregates information of
interest to Windows Client Developers, including WPF, Silverlight, Visual
C++, XNA, Expression Blend, Surface, Windows
7, Windows
Phone, Visual Studio, WCF RIA Services, Netduino and the .NET Micro
Framework and more. Sometimes I even include a little jQuery and
HTML5. If you have something interesting you've done or have ru...
Published
Sunday, May 15, 2011 |
Tagged:
.NET, WPF, Silverlight, Commodore, XNA, WindowsClient, WindowsClientRoundup, Windows-Phone, Netduino, Micro+Framework, Kinect |
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The Windows Client Developer Roundup aggregates information of
interest to Windows Client Developers, including WPF, Silverlight, Visual
C++, XNA, Expression Blend, Surface, Windows
7, Windows
Phone, Visual Studio, WCF RIA Services, Netduino and the .NET Micro
Framework and more. Sometimes I even include a little jQuery and
HTML5. If you have something interesting you've done or have ru...
Published
Sunday, May 8, 2011 |
Tagged:
WPF, Silverlight, Commodore, XNA, Surface, Synthesis, CPP, WindowsClient, WindowsClientRoundup, Windows-Phone, WCF-RIA-Services, Netduino, Micro+Framework, Electronics, Kinect |
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This is Windows Client Developer Roundup #67.
The Windows Client Developer Roundup aggregates information of
interest to Windows Client Developers, including WPF, Silverlight, Visual
C++, XNA, Expression Blend, Surface, Windows
7, Windows
Phone, Visual Studio, WCF RIA Services, Netduino and the .NET Micro
Framework and more. Sometimes I even include a little jQuery and
HTML5. If you ...
Published
Monday, May 2, 2011 |
Tagged:
WPF, Silverlight, Commodore, XNA, CPP, WindowsClient, WindowsClientRoundup, Windows-Phone, WCF-RIA-Services, c64, Kinect |
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This is Windows Client Developer Roundup #65.
The Windows Client Developer Roundup aggregates information of
interest to Windows Client Developers, including WPF, Silverlight, Visual
C++, XNA, Expression Blend, Surface, Windows
7, Windows
Phone, Visual Studio, WCF RIA Services, Netduino and the .NET Micro
Framework and more. Sometimes I even include a little jQuery and
HTML5. If you ...
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This is Windows Client Developer roundup #17, the post-MIX10
edition.
You can
find my own MIX10 recap here.
The Windows Client Developer Roundup aggregates information of
interest to Windows Client Developers, including WPF, Surface, Windows 7, XNA,
Windows Forms, Silverlight and Windows Phone.
If you have something interesting you've done or have run across,
please send me the UR...
Published
Monday, March 22, 2010 |
Tagged:
.NET, WPF, Silverlight, Commodore, Surface, WindowsClient, WindowsClientRoundup, Windows-Phone, MIX10 |
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I just got sound working in my C64 emulator and I wanted to record a short WMV of M.U.L.E. to send to a few friends, but couldn’t figure out how to get sound recorded. I just tonight got both M.U.L.E. and sound working, so I just had to let people know :) If you have a usb headset soundcard, you’re generally out of luck. You can’t record that sound as nothing is coming “back” to the PC. Howev...
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When I first became an MVP in January 2008 there was some questions as to what bucket Silverlight would fit into. After all, it was brand new; the only versions people were using publicly were Silverlight 1 and the Silverlight 1.1 alpha – it would be three more months before Silverlight 2 beta 1 went live, even though the name was changed from 1.1 to 2.0 well before then. At the time, I had acc...
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At and around MIX I managed to get into a couple shows to talk about my work in Silverlight 3. Hanselminutes Podcast 155 Scott and I sat down in a side room at mix09 and talked about the Silverlight 3 C64 emulator for a bit. And yes, 1mhz is 1 million times a second :) Scott Hanselman’s Weekly Source Code Scott pulls out some of the interesting bits of code from the C64 emulator and blogs a...
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At this year’s MIX, for the first time, I submitted a ShowOff video. The topic was my Silverlight 3 C64 emulator. Given the nature of the topic, I couldn’t release the video until after the Silverlight 3 announcements. Here’s a small version of the showoff video. I captured the video using Camtasia (great software for capturing desktop video) and then edited it using Adobe Premiere Pro CS3. Th...
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There are a number of ways to get pixels on the screen in Silverlight 3.
One you may not have considered, especially with the new Bitmap API
being an otherwise obvious choice, is the newly enhanced
MediaStreamSource API
The MediaStreamSource API was available in Silverlight 2,
but it required you to transcode into a supported format. The new
version of the API lets you create raw vide...
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Over the weekend I acquired, through Craig’s List, a real blast from the past: One Commodore 128, still close to the original coloration (many get very yellow over time due to chemical changes in the plastic) One Commodore 64 in great condition Two Commodore 1541 Disk Drives A Commodore 1902a composite + RBGI monitor Two large boxes of 5 1/4” disks with tons of programs, all of ...
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A few other folks (like Tim Sneath and Shine Draw) have put up their lists of favorite MIX09 10k entries, so I thought I’d do the same. There’s some amazing work there, and all in 10k of source code (not 10k compiled, 10k of source). Of course, if you like byte-budgeted contests, you should check out some of the assembly demos folks do in 8, 16 and 64k. Awesome stuff.So here are my ...
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Just for grins, I thought it would be fun to put together a list
of the games I found most enjoyable or memorable. It should be 20,
but at the end count, it was only 19. :)
I haven't had a chance to play any games in a few years
(coincidentally around the time we started renovating the house and
then the birth of our first child), so there's no Halo or anything
else recent on this lis...
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Just yesterday, I found and scanned an old photo of my first computer. Prior to the C128, I used C64s, apples etc. in school, but this one was at home, and saw a ton of use for programming, games , and word processing (GEOS 128).
Published
Wednesday, August 27, 2008 |
Tagged:
Commodore |